死寂 (Deathly Stillness)
by Chen Jiacheng
A third-person zombie shooter where players must eliminate all zombies across multiple maps while managing limited ammunition and health.
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Where to play
About
Deathly Stillness is a straightforward third-person zombie game developed as a teaching case and tutorial project. The core gameplay involves completing objectives to eliminate all zombies across two maps of varying difficulty. Players must scavenge the environment for ammunition supplies, as resources are limited and survival depends on careful inventory management. The combat system features both ranged and melee options—accumulating five or more melee attacks triggers a powerful finishing move that can eliminate a zombie instantly. Unlike typical action games, there are no health packs available, requiring players to constantly monitor their health status during combat. The game emphasizes accessibility by offering multiple difficulty settings and weapon variations to suit different playstyles. Developed over a total of 17 days using Unreal Engine 4, the game was created primarily as an educational showcase rather than a commercial product, and is distributed freely to support the developer's community of tutorial followers.
Quick facts
- Release date
- 2021-09-04
- Supports
- Windows
Screenshots
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